Small Arms: Ammunition Types

Updated: 03/13/2008

 

 

 

Lead

The only bullet generally in use before the 20th century, lead is softer with the result that penetration is reduced compared to standard FMJ ammo. Seen today mostly in pure target shooting roles.

 

  DC 

  Stun 

  Armor 

  Usability 

 

Notes

 

-

-

special

All

 

Armor Effect Changes:

 

 

 

 

 

 

 

3x -> 4x

 

 

 

 

 

 

 

2x -> 3x

 

 

 

 

 

 

 

1.5x -> 2x

 

 

 

 

 

 

 

1.25x -> 1.5x

 

 

 

 

 

 

 

Normal -> 1.25x

 

 

 

 

 

 

 

Any Piercing -> Normal

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

FMJ

The baseline ammunition type used to create the weapon charts.

Full Metal Jacket

  DC 

  Stun 

  Armor 

  Usability 

 

Notes

 

-

-

-

All

 

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

JHP/JSP

Jacketed Hollow/Soft Point bullets include any of a large number of designs intended to expand upon impact increasing the severity of the wound and transferring more energy to the target. Such advantages are offset by significantly reduced armor penetration

 

  DC 

  Stun 

  Armor 

  Usability 

 

Notes

 

+1

+1

special

All

 

Activates 14-

 

 

 

 

 

 

Armor Effect Changes:

 

 

 

 

 

 

 

3x -> 3x, -2 DC

 

 

 

 

 

 

 

2x -> 3x, -1 DC (cancels bonus)

 

 

 

 

 

 

 

1.5x -> 3x

 

 

 

 

 

 

 

1.25x -> 2x

 

 

 

 

 

 

 

Normal -> 1.5x

 

 

 

 

 

 

 

Any Piercing -> 1.25x

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Semi-AP Fragmenting

A common modern military assault rifle cartridge. These rounds are designed such that they tumble and fragment upon striking a person increasing the severity of the wound significantly. This is best suited to small high velocity (around 3000 fps) bullets. Combined with a steel insert for piercing armor, the result is an effective anti-personal round within its limits.

There are three downsides to the design. It becomes less effective as velocity decreases, a good rule of thumb is that any increase in damage is restricted to under 100 yards. Second the bullet may start to tumble and fragment upon hitting an obstructing barrier of a few inches thickness (walls, trees, etc). Lastly the effect isn't always dependable.

The last point is represented by the use of a Activation roll listed with each round under Usability. Failure indicates that the DC and Stun Modifiers don't apply to that attack.

 

 

  DC 

  Stun 

  Armor 

  Usability 

 

Notes

 

+1

+1

-2 pts

5.56x45  14-

 

No DC, Stun Bonus Above 50" range

 

 

 

 

5.45x39  12-

 

 

DC, Stun Bonus: Activates 15-

 

 

 

 

 

 

 

Barriers Def/Body increased by 50%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Armor Piercing

This represents various types of ammunition intended to overcome armor. Typical design is a solid bullet with a steel or tungsten tip.

 

  DC 

  Stun 

  Armor 

  Usability 

 

Notes

 

-

-

-4 pts

All

 

Piercing: 1 pt has 1 level AP advantage

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

SLAP
Sabot Light Armor Penetrating

Basically APDS for small arms, these contain a smaller & extremely hard/dense bullet fired inside a drop away sabot. The SLAP round has excellent penetrating ability, however the smaller diameter penetrator produces smaller wounds.

 

DC

Stun

Armor

Usability

 

Notes

 

-2

-1

-6 pts

.50 Browning

 

Piercing: 2 pts has 1 level AP advantage

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

SS190

Developed by FN, this 5.7x28mm round (the Five seveN) was intended to combine the features of armor piercing ammunition with the wounding potential of the 5.56x45mm NATO round.

That actual result is somewhat controversial. The stats below assume the round lives up to its sales pitch.

The effect may not be dependable (much like the Semi-AP Fragmenting ammo above). To simulate this the ammo has an Activation Roll of an 11-, failure indicates that the DC and Stun Modifiers don't apply to that attack.

 

 

  DC 

  Stun  

  Armor 

  Usability 

 

Notes

 

+1

+1

-4 pts

5.7x28mm

 

No DC, Stun Bonus Above 20" range

 

 

 

 

 

 

 

DC, Stun Bonus: Activates 12-

 

 

 

 

 

 

 

Barriers Def/Body increased by 50%

 

 

 

 

 

 

Piercing: 2 pts has 1 level AP advantage