Vehicle Armor

There are many types of armor in the real world each of varying effectiveness. Often what works against one weapon may not work against another. It is needless to say, a complex subject. All things considered, simulating such a wide variety is nearly impossible in a game system that seeks to avoid an unplayable level of complication.

We can however apply a much simplified model to the question. The following table is based upon RHAe (Rolled Homogeneous Armor Equivalent), a standard for measuring weapon penetration and armor effectiveness. One can consider the base for RHAe to be hardened steel, and thus the thickness of a simple steel armor can be referenced directly after accounting for armor slope.

 The resulting Defense values are based upon the standard progression rate for these house rules: 1.53779192x. A conversion from GURPS third edition DR ratings (which seem to be based upon the same RHAe standard) is also provided for conversion from GURPS Vehicles 2nd edition.

RHAe Armor Conversion

Armor (mm)

GURPS DR

HERO Def

0.12

0.3

1

0.24

0.7

2

0.36

1.0

3

0.56

1.5

4

0.86

2.4

5

1.32

3.6

6

2.03

5.6

7

3.12

8.6

8

4.80

13.2

9

7.38

20.3

10

11.35

31.3

11

17.45

48.1

12

26.84

74.0

13

41.27

113.7

14

63.46

174.9

15

97.59

268.9

16

150.07

413.6

17

230.78

636.0

18

354.89

978.0

19

545.75

1504.0

20

839.25

2312.9

21

1290.59

3556.7

22

1984.66

5469.5

23

3051.99

8411.0

24

4693.32

12934.4

25

7217.35

19890.3

26

Sources vary in how they list Armor thickness values. Many today use RHAe, others may simply give actual thickness and list the type of armor. The latter case requires one to either convert the listed value to RHAe, or to apply a DEF modifier after consulting the above table. Aluminum armor for example (like that found on the old US Army M113 APC) should halved to give a rough RHAe value. 

Increased or reduced effectiveness against certain types of weapons may be handled by specific modifiers. Chobham Armor like that found on the US Army M1A1/A2 battle tanks for example is more effective against HEAT or other shaped charge weapons, and should be granted a +2 defense against those weapons as a result.

All Vehicle Armor is considered to be Barrier Defense under these house rules.

Sample Vehicles:

 

M1A1HA Battle Tank

Turret Armor

 

Front

Side

Back

Top

 

 

 

20*

17*

17

13

 

 

 

Hull Armor

 

Front

Side

Back

Top

Bottom

Tracks

 

20*

16*

13

13

13

10

 

 

 

 

 

 

 

 

*Armor adds +2 vs. HEAT or Shape Charge attacks

 

 

 

 

 

 

 

 

 

Armament:

120mm M256 Cannon

 

 

 

 

Co-Axial 7.62 GPMG

 

 

 

 

Top Mounted: .50 Cal M2 Browning HMG

 

 

Top Mounted: 7.62mm M2 Browning GPMG

 

 

 

 

 

 

 

M60A3 Battle Tank

Turret Armor

 

Front

Side

Back

Top

 

 

 

18

16

16

12

 

 

 

Hull Armor

 

Front

Side

Back

Top

Bottom

Tracks

 

17

15

13

12

12

10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Armament:

105mm M68A1

 

 

 

 

 

Co-Axial 7.62 GPMG

 

 

 

 

Top Mounted: .50 Cal M2 Browning HMG

 

 

 

 

 

 

 

T-72 Battle Tank

Turret Armor

 

Front

Side

Back

Top

 

 

 

18*

16

16

12

 

 

 

Hull Armor

 

Front

Side

Back

Top

Bottom

Tracks

 

17

15

14

12

 

10

 

 

 

 

 

 

 

 

*Armor adds +1 vs. HEAT or Shape Charge attacks

 

 

 

 

 

 

 

 

 

Armament:

125mm 2A46M/ D-81TM

 

 

 

 

 

Co-Axial 7.62-mm (7.62x 54R) Machinegun PKT

 

 

 

 

Top Mounted: 12.7-mm (12.7x108) AA MG NSVT

 

Common Armor Values: Turret Front

Vehicle

Armor (mm)

DEF

 

 

 

M3 Halftrack

12

11

M3 Stuart

38

13

Sherman

63

14

Tiger

100

16

T-34

90

15

 

 

 

M113

19

12

Bradley

130

16

 

 

 

M48

200

17

T-62

210

17

M60A1

210

17

T-55

230

17

M60A3

240

18

T-72

330

18

M1A1

450

19

M1A1HA

680

20

M1A2

950

21