HERO System implies (but does not directly define) as special case of PD/ED defense, that which unless penetrated does not allow the passage of STUN damage no matter how much of it there may be. This type of defense is found primarily in the Force Wall power and on vehicles/objects. For ease of reference, we'll label this type of defense as Barrier Defense. The standard character based defenses can be referenced as personal defense.
The official HERO rules have three problems with this type of defense:
The following house rules are intended to correct this problems.
|
Penetration
Roll |
|
|
3d6 |
Effect |
|
3-8 |
+1 |
|
9-12 |
+0 |
|
13-18 |
-1 |
Example: A 5d6K damage anti-tank gun is fired at a vehicle with a defense of 15 points. The Base Penetration of a 5d6K attack is a 15. On a Penetration Roll of 9 or more the attack bounces without effect, if however the roll is a 8- the attack penetrations with a result of 5d6K damage being done to the vehicle ignoring the armor.
As this method will result in more BODY damage penetrating, Barrier Defense is a -1/4 Limit. It is typical for one level of the Hardened Defense (+1/4) advantage to be purchased to represent a resistance to small arm level Piercing.
It's also typical for weapons designed specifically for penetrating heavy armor to buy 1 or even more points of Piercing with the Armor Piercing (+1/4) advantage. The rules on this site for heavy weapons assume this and such points are added directly to the Penetration Rating.