The standard Bleeding table in HERO has a couple problems that need to be corrected for our games. First, there are cases on the table where it was actually easier for bleeding to stop on it's own the more serous the wound. Second, with the changes in damage, it was almost impossible for anyone to die from their injuries if left unattended. The Bleeding chart needed to be alter to deal with this
|
Bleeding
Table |
||
|
Body
Damage |
Number
of Dice/Turn |
Stop
Bleeding |
|
1-3 |
1d6 |
1-2 |
|
4-5 |
2d6 |
2-5 |
|
6-8 |
2d6 |
2-4 |
|
9-10 |
3d6 |
3-6 |
|
11-13 |
3d6 |
3-5 |
|
14-15 |
4d6 |
4-7 |
|
16-18 |
4d6 |
4-6 |
|
19-20 |
5d6 |
5-8 |
|
21-23 |
5d6 |
5-7 |
|
24+ |
6d6 |
6-9 |
Large creatures are able to treat small wounds as mere scratches, too small and unimportant to worry about bleeding. To represent this subject when consulting the above chart subject 1 from the wound for every 5 points of BODY the victim is above 10.