The changes made to the lift values of Strength require a slight reworking of Density Increase to match. The game values remain the same with the exception of the character's mass.
Every 5 points provides:
Mass: 1.53779192x
+5 STR (no Figured Characteristics)
-1 Knockback (functions as Knockback Resistance
+1 PD (nonresistant)
+1 ED (nonresistant)
The following table gives the resulting modifiers as well as the disadvantage level that applies to characters naturally of such mass.
|
Density
Increase |
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|
Levels |
Cost |
Mass
(lbs) |
STR |
KB |
PD |
ED |
Disad |
|
0 |
0 |
167 |
+0 |
-0 |
+0 |
+0 |
- |
|
1 |
5 |
257 |
+5 |
-1 |
+1 |
+1 |
|
|
2 |
10 |
395 |
+10 |
-2 |
+2 |
+2 |
5 |
|
3 |
15 |
607 |
+15 |
-3 |
+3 |
+3 |
5 |
|
4 |
20 |
934 |
+20 |
-4 |
+4 |
+4 |
15 |
|
5 |
25 |
1436 |
+25 |
-5 |
+5 |
+5 |
15 |
|
|
|
|
|
|
|
|
|
|
Levels |
Cost |
Mass
(tons) |
STR |
KB |
PD |
ED |
Disad |
|
6 |
30 |
1.1 |
+30 |
-6 |
+6 |
+6 |
15 |
|
7 |
35 |
1.7 |
+35 |
-7 |
+7 |
+7 |
15 |
|
8 |
40 |
2.6 |
+40 |
-8 |
+8 |
+8 |
15 |
|
9 |
45 |
4.0 |
+45 |
-9 |
+9 |
+9 |
15 |
|
10 |
50 |
6.2 |
+50 |
-10 |
+10 |
+10 |
15 |
|
11 |
55 |
9.5 |
+55 |
-11 |
+11 |
+11 |
20 |
|
12 |
60 |
14.6 |
+60 |
-12 |
+12 |
+12 |
20 |
|
13 |
65 |
22.5 |
+65 |
-13 |
+13 |
+13 |
20 |
|
14 |
70 |
34.5 |
+70 |
-14 |
+14 |
+14 |
20 |
|
15 |
75 |
53.1 |
+75 |
-15 |
+15 |
+15 |
20 |
|
16 |
80 |
81.7 |
+80 |
-16 |
+16 |
+16 |
20 |
|
17 |
85 |
125.6 |
+85 |
-17 |
+17 |
+17 |
20 |
|
18 |
90 |
193.1 |
+90 |
-18 |
+18 |
+18 |
20 |
|
19 |
95 |
297.0 |
+95 |
-19 |
+19 |
+19 |
20 |
|
20 |
100 |
456.7 |
+100 |
-20 |
+20 |
+20 |
20 |
|
|
|
|
|
|
|
|
|
|
Physical
Limit Disadvantage |
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|
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|
|
|
|
|
|
|
|
5
points |
Infrequently,
Slightly Impairing |
|
|
|
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||
|
15
points |
Frequently,
Greatly Impairing |
|
|
|
|
||
|
20
points |
All
the time, Greatly Impairing |
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