Contents
Hero System House Rules
Real World Conversions
Explosives
Firearms
Conversions
Ammunition Types
Modern Weapons
WWII Weapons
Western Weapons
Heavy Weapons
Melee Weapons
Vehicle Armor
Advantages
Explosion
Stun Modifier
Characteristics
Body
Strength
Disadvantages
Age
Limits
Extra Time
Gestures
Strength Minimum
Limits- New
Armor Effect
Barrier Defense
Costs 1/2 End
Maneuvers
Disarms/Grabs
Dive for Cover
Flying Dodge
Multiple Power Attack
Off-hand
Rapid Fire
Miscellaneous Rules
Bleeding
Casual Strength
Hit Location & Damage
Killing Attacks
Powers/Abilities
Density Increase
Growth
Force Wall
Mental Defense
Mental Powers
Missile Deflection
Multiform
Variable Power Pool
Skills
Combat Skill Levels
Fast Draw
System Operations
Tactics
Two Weapon Combat