================================================= FIRE PROWRESTLING D CHARACTER GUIDE: CHRIS BENOIT ================================================= Version 1.2 by Bill Wood (billwood661@comcast.net) Last modified: 3/31/02 Fire ProWrestling D (c) 2001 Spike/VAiLL NOTE: This guide views and prints best with a monospace typeface. =================== ==VERSION HISTORY== =================== 1.2 - Added "Run-Up Post" moves to the Movelist section. 1.1 - Minor formatting changes and corrections. 1.0 - Initial release of the guide. ===================== ==TABLE OF CONTENTS== ===================== SECTION 1: HISTORY OF CHRIS BENOIT SECTION 2: SKILL AND PARAMETER STATS SECTION 3: MOVELIST SECTION 4: STRATEGY SECTION 5: CLOSING ====================================== ==SECTION 1: HISTORY OF CHRIS BENOIT== ====================================== The "Canadian Crippler" Chris Benoit is both well known and well respected in the U.S. and abroad for his awesome ring work and technical ability. After paying his dues as the masked wrestler Pegasus Kid in New Japan Pro Wrestling, he lost his mask in a "mask vs. mask" match with Jyushin Lyger. He then went on to win Japan's Super J-Cup tournament in 1994 with a victory over the Great Sasuke. Benoit later headed to the States to work for ECW and WCW before finally landing a job with the World Wrestling Federation, where he is known as "the greatest technical wrestler in the sport today". ======================================== ==SECTION 2: SKILL AND PARAMETER STATS== ======================================== SKILL ----- Real Name...................Chris Benoit FPD Name......................Ritz Genoa Promotion............................WWF FPD Promotion........................WFW Size...............................Small Class...............................Free Height............................175 cm Weight............................100 kg Country...........................Canada Birthdate.....................05.21.1967 Stance.............................Power Offensive Skill...................Junior Return Skill..................All around Critical Type...................Finisher Special Skill.......................None Recovery............................Fast Recovery (when bleeding)..........Medium Respiratory........................Above Respiratory (when bleeding)........Below Awareness.........................Medium Awareness (when bleeding).........Medium Neck Strength.....................Medium Arm Strength......................Medium Waist Strength....................Medium Foot Strength.....................Medium Movement Speed...............Medium Fast Ascend Speed.................Medium Fast Ascend Skill........................Jump PARAMETER - OFFENSE PARAMETER - DEFENSE ------------------- ------------------- Punch.............6 Punch.............7 Kick..............3 Kick..............5 Suplex............7 Suplex............5 Submission........6 Submission........5 Stretch...........8 Stretch...........6 Power.............6 Flying............9 Instant-P.........8 Crush.............5 Arm Power.........5 Vs Lariat.........5 Technical.........7 Technical.........6 Rough.............6 Rough.............7 Ground............3 Ground............4 TOTAL SKILL POINTS (on a scale from 0-300): 172 ======================= ==SECTION 3: MOVELIST== ======================= NOTE: This movelist is my direct translation of the Japanese Fire Pro D Player's Guide, there may be some minor errors. If I was unable to translate, I looked up the move in Edit Mode. Specialty moves are marked with [S]. Finisher is marked with [F]. STRIKES ------- Standing (X)...........................Horizontal Chop Standing (A)..................................Toe Kick Standing (B) + d-pad.....................American Hook Standing (B)..................................Dropkick Standing (X) + (A)........................Low Dropkick Running (X)............................Shoulder Tackle Running (A)....................Flowing Takedown Lariat Running Counter (X)........................Back Switch Running Counter (A)...........Tilt-A-Whirl Backbreaker Running to corner...............................Lariat GRAPPLES -------- Grapple (X)................................Elbow Smash Grapple (X) + Up.............................Body Slam Grapple (X) + Left/Right...................Flying Mare Grapple (X) + Down.........................Hammer Blow Grapple (A)...................................Headbutt Grapple (A) + Up..................Kamisori Brainbuster Grapple (A) + Left/Right............Leg Grab Enzuigiri Grapple (A) + Down................Pendulum Backbreaker Grapple (B)..............................Backslide Pin Grapple (B) + Up................Northern Lights Suplex Grapple (B) + Left/Right............CRIPPLER CROSSFACE [F] Grapple (B) + Down..........................Skewer DDT Grapple (X) + (A).......................WILD BOMB WHIP [S] Back Grapple (X)............................Neck Smash Back Grapple (A)...................Sheer Drop Backdrop Back Grapple (B)...........................Cobra Twist Back Grapple (B) + Up/Down........TRIPLE GERMAN SUPLEX [S] Back Grapple (B) + Left/Right............German Suplex Back Grapple (X) + (A)...................Dragon Suplex Back Grapple Counter (X)....................Elbow Butt Back Grapple Counter (A)...................Back Switch OPPONENT DOWN MOVES ------------------- Opponent Face Up at Head (A).......................Pin Opponent Face Up at Head (B).......Mount Knuckle Arrow Opponent Face Up at Feet (A)..............Sharpshooter Opponent Face Up at Feet (B).............Kick to groin Opponent Face Down at Head (A)...............CROSSFACE [S] Opponent Face Down at Head (B)................Stomping Opponent Face Down at Feet (A)..............Kamagatame Opponent Face Down at Feet (B).......Roll over and pin Running at Downed Opponent (B)..............Elbow Drop MOUNT MOVES ----------- Mount Position (X).................Mount Knuckle Arrow Mount Position (A)........................Sharpshooter Mount Position (B)......................Jackknife Hold Mount Position Counter........................Arm Lock Front Facelock Attack (X)..........Striking Knee Lifts Front Facelock Attack (A)..............Front Neck Lock Front Facelock Attack (B)...............Powerbomb Whip Front Facelock Attack Counter...............Hammerlock Back Mount Position (X)............Back Mount Headbutt Back Mount Position (A).......Back Mount Knuckle Arrow Back Mount Position (B)..............Reverse Powerbomb Back Mount Position Counter.........Rolling Prawn Hold POST AND APRON MOVES -------------------- Post (X).........................SUPER DIVING HEADBUTT [S] Post (A).............................Diving Body Press Post (B)..................................Missile Kick Post (X) + (A)..................Diving Guillotine Drop Run-Up Post vs Standing (X).......................none Run-Up Post vs Downed (A).........................none Corner Grapple (B) + Up..........Avalanche Brainbuster Corner Grapple (B) + Left/Right...Tombstone Piledriver Corner Grapple (B) + Down...........Avalanche Backdrop Front Avalanche Counter...........Tombstone Piledriver Back Avalanche Counter.............Flipping Prawn Hold Apron Grapple from inside..........In-Ring Brainbuster Apron Grapple from outside.....Out-of-ring Brainbuster Running to out of bounds..................Tope Suicida Slingshot to outside...................Plancha Suicida Slingshot to inside.................Flying Body Attack DOUBLE AND TRIPLE TEAM MOVES ---------------------------- Two Platon Front Grapple..............Double Powerbomb Two Platon Back Grapple....................W. Backdrop Two Platon Corner..................Highjack Piledriver Three Platon Front Grapple.............Triple Beatdown Three Platon Back Grapple..............Triple Beatdown Three Platon Corner......................Triple Impact PERFORMANCE ----------- Analog Stick Left...................adjusts wristbands Analog Stick Right..............."throat slit" gesture Analog Stick Up..............crosses then extends arms Analog Stick Down...........raises finger (Number One) ======================= ==SECTION 4: STRATEGY== ======================= GENERAL STRATEGY Overall, Chris Benoit is a very versatile and well rounded wrestler. He has no weaknesses to speak of offensively or defensively, which means you can use him in a variety of ways. You should probably spend most of your time sticking close to your opponent, going for the grapple or poking with short range strikes. STRIKES At close range, use Benoit's Horizontal Chop, just as he does in real life. The Toe Kick is a decent long range strike. I always stay away from dropkicks in Fire Pro as they are hard to connect with unless the opponent is stunned, not to mention you always end up on the ground. GRAPPLES Although Benoit has many weapons, when it comes to grapple moves, it's all about one move - the Crippler Crossface. Nothing is better than locking it on and seeing that big yellow "CRITICAL!" pop up on your screen! =) Note that there is an "opponent face down" variation of the Crossface, but it's just another stretch move, it can't Critical like the grapple version. After a grapple, you should climb the post for Benoit's Super Diving Headbutt every now and then. You won't believe the range this move has! ====================== ==SECTION 5: CLOSING== ====================== In closing, I would like to thank: * ViperMask, who borrowed my formatting for his great Tiger Mask FAQ. In return I borrowed some of his! =) * www.puroresu.com and www.wwf.com for historical reference. * www.gswf.org for Skill and Parameter stats. Fire ProWrestling D Character Guide: Chris Benoit (c)2002 Bill Wood