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Full Thrust Play-by-E-Mail Starship Combat
Full Thrust is published by
Ground Zero Games
Copyright 1992, Jon Tuffley.
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News
October 25, 2007
Version 1.3 is now available. Go to the Download page for links.
Space terrain is now available and images of the available planets,
stars, and asteroids are accounting for the increase in the size of the
download. File sizes for the V1.3 version are about 12 MB. Space
terrain blocks line of fire and sensor scans. They also can interfere
with movement!
A number of Babylon 5 scenarios have been added with new ship images
and ship designs, thanks to Brendan Robertson. He's currently working
on the StarBlazers universe. The new scenarios will be on the game
signup page shortly.
Conrad Mynett has allowed me to use one of his photographs of a new
NSL design for the image logo.
July 17, 2007
A few minor tweaks...
A patch release is available. It's version 1.2.1 and it fixes the
weapons dialog for the large space station and other massive ships
that a large number of weapons. The target dialog is now resizable
and will scroll.
The You Call We Haul scenario has been modified to give the ESU a better
chance. Roger should be able to upload the new version shortly.
The server is now running the downgraded version of the UNSC Graser. It no
longer gets rerolls.
October 26, 2006
The server now checks after the movement phase if the game can skip the combat phase. This feature will speed up play at the start of most games and during vector movement games.
June 27, 2006
FTJava Version 1.1 is available for download. Please go to the
Download page to get the latest version. This version addresses a
bug in the Vector plot envelope and ghost plots on the Star map.
June 23, 2006
FTJava Version 1.0 is available for download. Please go to the
Download page to get the latest version.
Major changes include:
Thanks for playing!
June 3, 2006
Preparations for FTJava release 1.0 are under way. A revamping of the
fighter launch procedure is being worked on, allowing fighters to freely
move after launched.
Other enhancements include:
February 27, 2006
Life is a little easier now that the
Ground Zero Games East Coast Convention IX is over. It's an
excellent convention and many FTJava players have attended. We're
in the planning phase for the tenth convention.
It also means that I'll have more time to fix some of the
recent scenario bugs that have appeared.
Peter Thoenen has ported FTJava to the FreeBSD OS. Instructions
are available on the Downloads page.
December 18, 2005
FTJava version 0.19 is available for download. The fighter recovery
and launch mechanics aren't where we want them for V1.0, but they
do work in the client and server. This version also fixes a few
minor client UI bugs and a ship roll bug.
Wave gun and nova cannon are now available as weapons options.
December 9, 2005
The fighter group launch and recovery is in testing and our current
results look promising. I hope to be able to release Version 1.0 by
next weekend.
October 15, 2005
Wave gun and nova cannon screenshots are available.
August 13, 2005
Scenario descriptions have been updated for scenarios available
from the Game signup list.
July 28, 2005
FTJava Version 0.18 is available. (I'll make it to V1.0 yet!)
Head over to the Downloads page to get it.
This release has minor fighter group changes. The major deliverables in
this client release is new user interfaces for the Game, and a Targeting
Summary dialog for combat orders review.
The server has deadline management and automated game completion.
July 10, 2005
I've uploaded a new screenshot of what I've been working on.
Roger had asked for this capability many, many months ago and
it solves a lot of the current problems we're experiencing in
larger games.
June 7, 2005
FTJava V0.17 is available.
Click to download.
This release fixes a number of issues identified during the testing of
Version 0.16.
Fixes and features include:
May 28, 2005
FTJava Release V0.16 is now available from the Downloads page.
The significant features of this release includes fighter groups
and a new client interface. Two scenarios are available with
fighter groups, GZG Universe - Scenario 17 - The Battle for LG-625
and Scenario 28 - Forward Presence.
May 24, 2005
News from Jon Tuffley.
The FULL THRUST Rulebook (2nd Edition), FLEET BOOK 1 (Major Human Powers)
and FLEET BOOK 2 (Xeno Files - Alien forces) and now ALL available online
as FREE pdf downloads from our website - go to
www.gzg.com
and look for the "downloads" page!
May 24, 2005
The fighter work continues and an initial release will be ready
by the end of the May.
Fighter combat and interactions are difficult to model without
making the user interface too complex, so your feedback will be
welcome.
May 9, 2005
Work on the initial fighter user interface has been completed. Importing
of fighter orders has also been completed.
I need to add the fighter orders logic to the code. For this next
release, the fighter groups will be able to move and attack ships
and fighter objects. Advanced orders, such as launching and landing,
will have to wait for the next release. We can also benefit from
user feedback, as always.
April 23, 2005
Say hello to the little friends...
The interface is not functional yet, and the ordering of the fighter
panes is not the optimal one. Hopefully, FTJava will have some
measure of functioning fighters with the next release. We can always
add more fighter features in the weeks ahead.
April 19, 2005
I've completed work on a new client user
interface that some folks have been asking for. It will allow
for better control of fetching games from your mailbox, load games,
and submitting orders. The new client interface will be introduced
in the next release, tentatively scheduled for mid-May.
The web pages have been given a new look. Donations can be made for
FTJava development and operation via the PayPal button. Thanks
for your support.
March 25, 2005
FTJava Version 0.15 is available. This release fixes
some user interface bugs, the Phalon ADFC bug, and a few new things.
I'm looking at adding a new client user interface that will be more
functional than the pull down menus. Tony Christney will be getting
back into the code and hopefully, we can make further Fighter group
progress.
July 2, 2004
The FTJava game sign up page is now directly attached to the server for an
automated game start. Give it a try and let me know if you have any problems.
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