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Groups
Hypnotists
In arrow at bottom.
Power: 1/1
Resistance: 2
Liberal, Straight, Criminal
Once per turn, on your turn, you may force any group in play to use their special ability for you.
This is a free action.Surgeon General
Personality
In arrow at top, Out arrow at bottom.
Power: 2/1
Resistance: 6
Peaceful, Straight, Government
Media, Green, Science
His action can cancel the action of Center For Disease Control, Drug Companies, International Cocaine Smugglers, Liquor Companies, or Tobacco Companies.
However, any Government Personality can cancel his action.
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Resources
Godzilla
Godzilla's action can cancel the plots Atomic Monster or Giant Kudzu, or the action of the Loch Ness Monster or the Robot Sea Monsters.
OR, his action may double the Power of these cards.
If you control Japan, they have a +20 against any attack to destroy.
Unique
Action
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Plots
Comrades Unite!
Gives +10 to a Communist group, etc. (you know the drill.)"I'm Rubber and You're Glue..."
Play this card immediately after someone plays a plot card on you.
That plot is played on them instead.
If this would have no effect on them or would be impossible or illegal, the plot is simply discarded.
Requires an Illuminati action and your top two undrawn plot cards.Super Bowl Sunday
All male personalities can do nothing but defend against a direct attack for the rest of the current turn.
Requires an action from one Media group.
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Goals
Anarchy!
Destroy one of each alignment and control one group with a tattoo in the picture.
This cannot be combined with any other Goal.European Common Market
Control 6 Government groups while no rival controls any.
This cannot be combined with any other Goal.
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New World Orders
We created our own fourth color of NWOs that we call grey, simply because we wrote all the cards in pencil. Some of these fit in with a specific deck idea, others are just weird.Computer Conspiracy
Reduce the Power of all Computer groups by 2.
When a Media group attacks to control, the targets printed Resistance is halved (round down).Election Year
Liberals may treat Conservative targets as the same alignment when attacking to control,
and Liberal targets as opposite alignments when attacking to destroy.
The reverse applies to Conservatives.
All political parties gain +1 Power and Global Power.Firetruck!
All Global Power is reduced by 1, including Illuminati.
(The name is for a word that starts with "F" and ends with "uck", which is used a lot once this card goes into effect.)Missile Crisis
All Communist groups gain +2 Power.
All Violent Communist groups gain +3 Power.
Conservative groups with 0, 1, or 2 Power become Fanatic as well.Pole Shift
All alignments are reversed.
Criminal no longer exists.
Fanatic is unaffected.
(After we used this one we determined it upset the balance way too much.
Most plot decks became useless, as any card that was for a specific alignment no longer worked on the groups for which it was intended.)Tek War
All Violent groups gain +1 Power.
All Science groups gain +3 Power.
All Personalities lose 1 Power and become Criminal.They're Here!
All Weird groups gain +1 Power and Resistance.
Secret groups with 0, 1, or 2 Power lose their Secret status.
UFOs gain +1 Power and Global Power.World-Wide Paranoia
If a Secret group attacks to control, it loses it's Secret status for that attack and the duration of this cards effect.
+2 on any attack to destroy a Fanatic group.