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Conspiracy theories, government cover-ups, and the Secret Masters!
Or "How to conquer the world over 39 cent tacos and Coke...."
All of us here at The Commune to some degree enjoy either believing, debunking, inventing, mocking or fearing conspiracies
of various kinds. It's an interesting hobby, because you can simultaneously laugh at the outrageously goofy ideas of other
paranoid weirdos out there, while harboring many of your own, openly or privately. I inherently mistrust all authority, and
the higher and more powerful that authority is, the more it is abused, and the more I mistrust and fear it. Years ago we clipped
a newspaper article called Suspicious Minds from the LA Times, and it gives
a good overview of the general state of mind in the paranoid underground, and how it's becoming more above-ground every day.
With the following, we intend to add to the storehouse of the net, as the majority of these have come from other sources
unavailable online. Some of these are quite frightening, others are just goofy. We plant our tongue firmly in cheek while
looking nervously over our shoulder, and give you our:
Conspiracy Of The Month
199919981997
The internet is probably the greatest thing to happen to conspiracy theory. It provides a host
of information that is easily obtained, and allows equal time to every possible source, sane or
psyhotic, validated or prefabricated. All walks of life of the common man can interact and discuss
any topic freely and openly. Of course, the truly paranoid would disagree, and there are all sorts
of real or imagined government sanctions and censorship attempting to subdue the web as I type.
Online, as we've come across things that sparked our interest, either seriously or hilariously,
we've added them to our list of Illuminated links.
Many forums of discussion are out there as well. Here are just a few newsgroups: alt.conspiracy, alt.politics, alt.censorship.
On the lighter side, Steve
Jackson Games created a tongue-in-cheek game based on conspiracy theories called
Illuminati, originally published in 1983, when it won a Hugo award for best new
game. With the popularity of Magic: The Gathering, they modified the game
for the collectible card game format, vastly expanding and improving the original idea. This new
game, Illuminati: New World Order
(or INWO), has become the drug of choice for The Ebright Commune.
Combined, we own literally thousands of cards and have played an average of at least
three games a week since we started in 1994.
The Assassins expansion
fueled us onward for quite some time, having both balanced a lot of things out, making
degenerate decks harder to survive, while also adding some great new twists and tricks. We
slacked off a lot in the last six months, but the fire is flaming anew with the release of SubGenius. We've just started tapping
it's absurd potential, so it will keep us going for a while, with no end in sight for the
possibilities for that creation of the newest cool combination of cards that surprises the others
with some sneaky twist.
Here are some decks we've built:
Like most players, we've created several of our own "home brew" cards, and we thought we'd share our
ideas with you. We didn't want to create anything that upset game balance, so we only
have a few and most are New World Orders. That way, if it unbalances things, it does it
to everyone at once.
Previous to INWO, we regularly played
original Illuminati, another Steve Jackson creation called Hacker
(a game about cracking into computer systems illegally), enough Stratego
that we're considering adding pages on strategy for it, and lots of late-night Euchre.
Although we go back to these sometimes, as well as the occasional game of Trivial
Pursuit, Clue or Risk, nothing compares to our mutual obsession with
INWO. We highly recommend it, but not to those with the tight budget or
busy schedule. It won't bury you as deep as Dungeons & Dragons and the like (those
were our high-school days, when nothing mattered and responsibility was a vague
concept) but it will take it's toll.
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