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PSP X Tips & Tricks
001 - 020


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dot 001 PSP X Installation Notes
Here are several areas of caution that you should consider before and during the installation of PSP X:

  1. Associating File Formats:

    The standard installation associates five common file formats with PSP X: JPEG, BMP, GIF, PNG, and TIFF. Clear the check marks for all of these unless you are sure that you want PSP X to replace whatever program now launches when you double click one of these files in My Computer. You can always associate PSP X with these file types later using File...Preferences...File Format Associations.

  2. Avoiding Conflicts with PSP 9:

    If you have PSP 9, the standard installation commingles your PSP X resource files (tubes, scripts, brushes, etc.) with PSP 9's in "C:\Documents and Settings\user_name\My Documents\My PSP Files\." Though intended to make it easy to migrate from PSP 9, this choice entails two risks for PSP 9 users:

    • First, should any of the PSP X resources supplied by Corel happen to have the same name as one that you created in PSP 9, PSP X will recognize only one of them.

    • Second, some resources created in PSP X will not run in PSP 9, but will appear in PSP 9's lists of scripts, brushes, etc. Likewise, modifying some PSP 9 resources in PSP X will render them unusable in PSP 9.

  3. How to prevent these conflicts:

    When the installation asks about placing shortcuts on your desktop and your Quick Launch bar, look for a button near the bottom of the window labeled "Advanced Options." Click that to get a dialog in which you can change the location where Corel Paint Shop Pro X will save your personally created files. Change it from "My PSP Files" to something like "My PSP X Files". After your PSP X installation is complete and running well, copy any PSP 9 resources that you want into the folders under "My PSP X Files", or use the File...Preferences...File Locations dialog to make the PSP 9 files available to PSP X. PSP X does not interfere with PSP 8, which keeps your personally created files under "My PSP 8 Files."

    Note: It appears that selecting the Advanced Options button to customize the location of the user data files inactivates the installation of the thumbnail viewer option in PSP X. If it is important to you to be able to view your PSP X image thumbnails while in Windows Explorer, you might want to take an alternative approach defining the location for your user data files, allowing the installation process to use the default location. Then, once the installation is complete, use the File...Preferences...File Locations dialog to indicate the new user data folders. Proceeding in this manner gives you unique PSP X data files, while at the same time, does not prevent the installation of the PSP thumbnail viewer.

    Should you choose to use the Advanced Options for other reasons, Corel has created a Knowledge Base entry that provides an alternative way to install the PSP Thumbnail viewer. You can read the entry, and get the download, HERE.

    The other alternative is to install the free PSP Thumbnail Handler software distributed by Bot Productions. It works quite well with all PSP images except pre-PSP 7 tubes.

  4. Yahoo! Toolbar with Pop-Up Blocker:

    PSP X installation invites you to install the Yahoo! Toolbar with Pop-Up Blocker. If you do so, you may find it difficult to remove. Microsoft has published an article titled "How to Uninstall or Turn off the Yahoo! Companion Browser Toolbar" at http://support.microsoft.com/?kbid=303047. It says "... you may be unable to remove it or hide it. You may be unable to hide the toolbar when you click Toolbars on the View menu. There may be no entry for Yahoo in Add/Remove Programs." The article goes on to give directions for removing the toolbar. If the toolbar is appealing, you can always get it directly from Yahoo! after installing PSP X.


dot 002 Retaining Previous Versions of PSP
Installing PSP X does not interfere with older versions of PSP if you choose the right options during installation. Each version of PSP is a separate program, and several versions can run side by side. You may wish to keep the previous version, at least until you know whether you will miss the features omitted in PSP X and you have copied any resources (tubes, scripts, brushes, etc.) that you want.

Although they are separate, the programs can interact by using the same folders to store resources and through the Windows association of file types. See #001 PSP X Installation Notes above for how to avoid these interactions.

Another reason you may want to keep PSP 9 installed is that due to the redesign of the Learning Center in PSP X, users can no longer install tutorials as Quick Guides. Many users have come to rely on this facility introduced in PSP 8 and continued in PSP 9. Having the tutorial visible right in the PSP workspace has made it so much easier to follow and complete tutorials. If you've come to rely on this feature, you'll need to retain either PSP 8 or PSP 9.


dot 003 Tool Changes
PSP X includes several new tools, many of which reside on flyout menus

Item Flyout Menu Icon
Makeover Tooln/a
makeover tool
Object Remover ToolObject Remover
object remover tool
Pick ToolMove
pick tool
Red Eye Tooln/a
red eye tool

Most of the tool icons, though basically the same, have a new "stylized" look. The icons for several of the tools have changed considerably - these are listed in the following table:

Tool Old Icon New Icon
Clone Tool
old clone tool
PSP X clone tool
Color Replacer Tool
old color replacer tool
PSP X color replacer tool
Hue Brush
old hue brush
PSP X hue brush
Lighten/Darken Brush
old lighten/darken brush
PSP X lighten/darken brush
Oil Brush
old oil brush tool
PSP X oil brush tool
Picture Tube Tool
old picture tube tool
PSP X picture tube tool
Saturation Brush
old saturation brush
PSP X saturation brush
Scratch Remover Tool
old scratch remover tool
PSP X scratch remover tool
Straighten Tool
old straighten tool
PSP X straighten tool

Some tools are no longer found on the Tools toolbar. The Deform tool has been replaced by the new Pick tool. The Deform tool is still available, and can be returned to the Tools toolbar using Customize if desired. In addition, the Deform tool can still be invoked using its shortcut key D. The Object Selection tool has also been replaced by the new Pick tool. Like the Deform tool, the Object Selection tool is also still available, and can be returned to the Tools toolbar if desired. And like the Deform tool, the Object Selection tool can still be invoked using its shortcut key O.

Finally, there has been some rearranging of the tools on the Tools toolbar. These changes are summarized below (a location indicated as "Toolbar" means the tool was formerly, or is currently, located on the toolbar itself, and not on a flyout):

Item Former Location New Location
Background Eraser ToolEraser FlyoutToolbar
Burn BrushDodge Brush FlyoutLighten/Darken Flyout
Color Replacer ToolDropper FlyoutLighten/Darken Flyout
Dodge BrushDodge Brush FlyoutLighten/Darken Flyout
Dropper ToolDropper FlyoutToolbar
Ellipse ToolRectangle FlyoutPreset Shape Flyout
Emboss BrushDodge Brush FlyoutLighten/Darken Flyout
Eraser ToolEraser FlyoutToolbar
Mesh Warp BrushDeform FlyoutWarp Brush Flyout
Move ToolToolbarPick Flyout
Perspective Correction ToolDeform FlyoutStraighten Flyout
Preset Shape ToolRectangle FlyoutPreset Shape Flyout
Push BrushDodge Brush FlyoutLighten/Darken Flyout
Rectangle ToolRectangle FlyoutPreset Shape Flyout
Sharpen BrushDodge Brush FlyoutLighten/Darken Flyout
Smudge BrushDodge Brush FlyoutLighten/Darken Flyout
Soften BrushDodge Brush FlyoutLighten/Darken Flyout
Straighten ToolDeform FlyoutStraighten Flyout
Symmetric Shape ToolRectangle FlyoutPreset Shape Flyout
Warp BrushPaint Brush FlyoutWarp Brush Flyout


dot 004 Menu Changes
In this version of PSP, the icons next to menu items are no longer there by default. To view the icons in the menus, choose View...Customize, click on the Menu tab, and check the "Menu icons" checkbox.

Several menu items have been moved or changed in PSP X. One of the big changes is that there is now only one set of menus. In previous versions, there used to be a short set of menus when no image was open, and another set of menus when images were present, and a third set of menus for the Browser. In PSP X, there is only one set of menus.

Many of the menus have been totally rearranged - the items are still there, but in a different location. This might be a bit difficult to adjust to - if you can't find something where you expect it to be, just keep searching in that menu. Finally, the locations of the Effects and Adjust menus have been reversed. This may be problematic at first, so be careful when you attempt to add an effect and can't find it - you may be in the Adjust menu.

This list of menu changes will contain only those items which are new, or items that were moved to new menus, renamed or replaced by other menu entries, or dropped. In the case of dropped items, the "recommended PSP X equivalent feature" will also be listed if available:

Menu Changed Items
File Browse - Removed from this menu - now a full-fledged palette
Print Contact Sheet - new (active when Browser active)
Color Management - added, with options moved from Preferences sub-menu
Jasc Software Products...Launch Animation Shop - removed (AS no longer ships with PSP)
Edit Update Back to Animation Shop - removed (AS no longer ships with PSP)
Paste...Paste Animation As Multiple Images - removed (AS no longer ships with PSP)
View Zoom In More - dropped
Zoom Out More - dropped
Browser - moved from the Toolbars sub-menu to the Palettes sub-menu
Image Rotate Clockwise 90 - renamed as Rotate Right
Rotate Counterclockwise 90 - renamed as Rotate Left
Negative Image - moved from the Adjust menu
Adjust Gamma Correction - dropped - instead, in Adjust...Brightness and Contrast...Histogram Adjustment, use the Gamma setting
Automatic Contrast Enhancement - dropped - instead, in Adjust...Smart Photo Fix, use the Brightness sliders
Automatic Saturation Enhancement - dropped - instead, in Adjust...Smart Photo Fix, use the Saturation slider
Automatic Color Balance - replaced by Adjust...Color Balance
Color Balance (from Color Balance sub-menu) - replaced by Adjust...Color Balance
Black and White Points - dropped - instead, in Adjust...Smart Photo Fix, use the Advanced Options button to click black, white, or grey points in the photo
Grey World Color Balance - dropped - instead, in Adjust...Smart Photo Fix, use the Advanced Options button to enhance color balance
Manual Color Correction - dropped - instead, in Adjust...Hue and Saturation...Hue Map, use the Hue, Saturation and Lightness controls
High Pass Sharpen - added to the Sharpen sub-menu
Negative Image - moved to the Image menu
One Step Purple Fringe Fix - new
Smart Photo Fix - new
One Step Noise Removal - new
Effects Photo Effects - new
High Pass - added to the Edge Effects sub-menu
Layers Matting - dropped
Defringe - dropped - use the Background Eraser tool
Remove Black Matte - dropped - use the Background Eraser tool
Remove White Matte - dropped - use the Background Eraser tool
Help Context Help - dropped
Digital Photo Lab - added
Register Product Online - dropped

Note: Several of the "dropped" menu items/commands are still available, and you can add them to your menus as needed, using Customize. The retained commands can be found in the Unused Commands list of Customize.


dot 005 Palette Keyboard Shortcuts
Here's the list of keyboard shortcuts to turn palettes on and off in PSP X - the only change from PSP 9 is the addition of the Browser palette:

Palette PSP X Shortcut
Hide/Restore All
Floating Palettes
F2
History Palette F3
Script Output Palette SHIFT+F3
Tool Options Palette F4
Materials Palette F6
Mixer Palette SHIFT + F6
Histogram Palette F7
Layers Palette F8
Overview Palette F9
Learning Center Palette F10
Brush Variance Palette F11
Browser Palette CTRL + B


dot 006 Layers Palette Changes
First of all, the Layers palette will not show up in the PSP workspace in PSP X until you have an image open with more than one layer. However, once the Layers palette is activated, it will remain active during the current PSP session, and will be active on subsequent launches of PSP.

There have been several other changes to the Layers palette in PSP X:

  • You can now choose the size of the Tooltip thumbnails. The default is 80 pixels; you can change this in General Program Preferences, under Palettes.

  • By default, each layer in the Layers palette displays a 50-pixel thumbnail. You can change this default, or suppress the display of palette thumbnails by changing the size, or by UNchecking the Palette thumbnails checkbox in General Program Preferences, under Palettes.

  • By default, the right pane of the Layers palette is not displayed. You can change this default, causing the right pane to display, by checking the Right Pane checkbox in General Program Preferences, under Palettes.

  • When the right pane is suppressed, layer settings for the current layer are displayed at the top of the Layers palette - boxed in red below:

    layers palette with right pane suppressed

  • When the right pane is not suppressed, the relative size of the right and left panes of the Layers palette is controlled by using the pane flyout control button on the vertical divider between the right and left panes - red arrow below:

    layers palette pane flyout control

  • You can hide the right pane temporarily by clicking on the pane flyout control button when its arrow points to the right. When the arrow points to the left, clicking the control button restores the right pane to its previous view.
    Note: When you hide the right pane by clicking on the pane flyout control button, the change is only temporary, and layer settings are not displayed at the top of the Layers palette. To display layer settings at the top of the Layers palette, the change must be made in the General Program Preferences, as noted above.

  • You can pretty much get the look of previous versions of PSP for the Layers palette by UNchecking 'Palette thumbnails' and CHECKING 'Right Pane' in the Layers palette panel of Palettes in the Preferences dialog (choose File...Preferences...General Program Preferences, and click on Palettes in the left window).


dot 007 Materials Palette - Addition
The Materials palette in PSP X will not show up in the PSP workspace upon install and first launch. In fact, it won't appear until you select a tool that needs a color. However, like the Layers pallette, once the Materials palette is activated, it will remain active during the current PSP session, and will be active on subsequent launches of PSP.

In PSP X, there's a new button on the Materials palette. This button, called the 'Set to Black and White' button, sets the foreground to black and the background to white. This can be helpful in many circumstances, for example, when you use the Edit Selection command.


dot 008 Cache - New Files in PSP X
There are some new files appearing in the Cache folder in this release of PSP. These include the following:
  • CMD.PspCache - according to Corel, this file is used to cache some basic command and tool information so that at startup, PSP does not have to actually load the command and tool DLLs, which are loaded when they are needed rather than at startup. This was done to improve startup performance.

  • USE.PspCache - according to Corel, this file is used to track the kinds of commands you use frequently. When the application determines you use them frequently, they will be loaded at startup so they are readily available to you.

  • *.jbf (with names such as DESKTOP.jbf, PERSONAL.jbf, WINDOWS.jbf, etc.) - according to Corel, these files are used to store Browser information for special folders (like the Desktop folder, the Windows folder, or CDs) in order to avoid a messy look in such special folders.


dot 009 Using PSP 7 Files in PSP X
PSP X can read all files created in PSP 9, and most files created in earlier versions of the program - the exceptions to this are Brushes and Presets from versions before PSP 8. These must be converted to be accessible:
  1. Presets created in PSP 7 must be converted to work in PSP X. Fortunately, Gary Barton has written a wonderful script that does the job for you. Gary's PSP 7 Preset Converter can be found HERE. Presets created in PSP 8 or PSP 9 will work without conversion in PSP X.
  2. Brushes created in versions of PSP prior to PSP 8 also need to be converted. See #088 Using Custom Brushes in PSP X for a complete discussion of the conversion process for brushes.

There is no need to convert other files, such as tubes and masks and styled lines, etc. - once the folders containing these items have been added in the File Preferences list, PSP X can access them.


dot 010 Using PSP X Files in Previous Versions of PSP
Many files created and saved in PSP X can be used in PSP 8 and/or PSP 9. Exceptions to this are Picture Tube files and regular PSP image files. Picture Tubes created in PSP 9 and X save Scale information, which was not done in previous versions. Therefore, these files cannot be read by other versions of PSP. However, PSP X tubes can be read in PSP 9. Images saved as PSP files (with the pspimage extension) cannot be read in previous versions of PSP either. However, images can be saved in PSP 9 or prior format by clicking the Options button in the Save/Save As dialog and selecting the version desired. Be aware that any information exclusive to PSP X will be lost in images saved in an earlier format. Some files saved in PSP X can even be used in PSP 7 merely by renaming them with the appropriate PSP 7 extension. These include frames (rename from *.PspFrame to *.pfr) and gradients (rename from *.PspGradient to *.jgd).

PSP X masks can be used as is in PSP 8 and PSP 9. PSP X masks that have been saved in OS/2 or Windows bitmap format can also be used in PSP 7 if renamed from *.PspMask to *.msk. However, images that are created and saved as masks in PSP X are formatted as PSP 8 files, and as such can be used in PSP 8 or 9, but not in PSP 7. To check the format of a mask file:

You can, however, share PSP X masks with PSP 7 users if you save them as .bmp files first. To do this:

  • Open the *.PspMask file in PSP X.
  • Save it as a Windows or OS/2 Bitmap (*.bmp) file, changing the options to Format = Windows and Encoding = Run length encoding.
  • Rename the resulting *.bmp file as a *.msk file using the PSP Browser or Windows Explorer, and it can be used as a mask in PSP 7.


dot 011 The Resource Manager
The Resource Manager, a facility that began in PSP 9, allows the user to manage resources, such as gradients, tubes, patterns, brushes, etc., directly within PSP, without having to return to the File Locations dialog all the time, or to the PSP Browser or Windows Explorer. You can do many things now right within PSP, such as delete a resource, rename a resource, copy a resource to another location, or move a resource.

This is all made possible through the Resource Manager dialog, which can be activated by clicking on the Resource Manager button: resource manager button

This button can be found wherever you find a Presets drop-list (such as in the Tool Options palette, or in dialogs), or the visual resource drop-list or "picker" for resources such as Paint Brushes, Gradients, etc.

Note: There are several important things to note about working with the Resource Manager:
  1. Resource categories are folders that have been defined using the File Locations dialog. That is the ONLY way to populate the Categories list.
  2. Use caution when copying items from one category or folder to another. PSP does not allow duplicate file names, so if you copy an item from one resource category to another, it will still only be visible from one category. If you want it visible in both categories, you must rename one resource.
  3. The Resource Manager only allows you to have one category active at a time. This might not meet your needs.
  4. If you need to add another category to the resource list, close the Resource Manager dialog and click the File locations button, available wherever the Resource manager button is found: file locations button


dot 012 Coloring a Sinedots Image
To change the color of a Sinedots image while retaining the shades and diaphanous effect, activate the Sinedots layer, choose Selections...Select All (CTRL + A), and then Selections...Float (CTRL + F). Then use the Flood Fill tool flood fill tool to add a solid color, gradient, or pattern to the Sinedots image.

This method works with other images as well, but is particularly suited to images such as Sinedots images with their filmy, subtle nuances of color.


dot 013 Coloring a Sinedots Image - Another Option
Another way to change the color of a Sinedots image while retaining the shades and diaphanous effect is to activate the Sinedots layer and click the Lock Transparency button (padlock on the far right edge of the layer lock transparency button on ). Then use the Flood Fill tool flood fill tool to add a solid color, gradient, or pattern to the image. The Lock Transparency option restricts the editing of raster layers to the pixels that already contain data. Remember to unlock the layer transparency when you have completed the color change.
Note: When transparency is locked, the Lock Transparency button displays a locked padlock lock transparency button on. When transparency is not locked, the Lock Transparency button shows an unlocked padlock lock transparency button off

This method works with other images as well, but is particularly suited to images such as Sinedots images with their filmy, subtle nuances of color.


dot 014 Coloring a Sinedots Image - Option 3
A third way to change the color of a Sinedots image while retaining the shades and diaphanous effect is to choose Adjust...Hue and Saturation...Colorize. Using the Hue and Saturation sliders, you can change the colors easily. My favorite combinations include:
Color
Hue
Saturation
Lilac
170
90
Rose
233
81
Tan
17
71
Green
95
55
Orange
17
178
Blue
155
110
Gold
35
200

Remember, the original color of the image influences the resulting shades when colorizing.

Note: Colorize changed somewhat in PSP 9 - a change that continues in PSP X. You may not achieve the same shades as in previous versions of PSP, especially in the yellow/gold ranges. If this is a problem for you, see the #136 Getting the PSP 8 Colorize Results in PSP X article for more information.

This method works with other images as well.


dot 015 Coloring a Sinedots image - A Fourth Option
A fourth way I've used to change the color of a Sinedots image while retaining the shades and diaphanous effect is to choose Adjust...Hue and Saturation...Hue/Saturation/Lightness. This one is used to shift all the colors of an image or selection and change their strength and luminance. It takes some practice to use "efficiently".

This method works with other images as well, but is particularly suited to images such as Sinedots images with their filmy, subtle nuances of color.


dot 016 Coloring a Sinedots image - A Fifth Option
A fifth way I've used to change the color of a Sinedots image while retaining the shades and diaphanous effect is to use the Change to Target Brush tool. This method - one of my favorites - changes pixels based on a characteristic of the current color - hue, saturation or lightness. Some really nice shading can be achieved with this method. Adjusting the other values on the Change to Target Brush Tool Options palette adds further variation to the colorizing.

As with all the other colorizing methods, this method also works with other images.


dot 017 Linking Layers
To group layers so that when you move one layer on the image canvas, all layers in the group move together, use their Layer Link buttons on the Layers palette (layer link button), changing each layer you want to link to the same number. Left-click to increase the number and right-click to decrease it - by default, this button says "None". Use group linking to have all layers within a layer group move together on the image canvas (see below).
Note: When the right pane of the Layers palette is suppressed and a layer's link button has been activated, an icon is added to the layer name button (layer link button on layer name button) reminding you that this layer's link button is active. Also, when a layer that is linked is active, the same layer link icon will appear on all other layers it is linked to.


dot 018 Grouping Layers
Create layer groups to group multiple layers together. Layer groups allow you to:
  • Organize the Layers palette.
  • Select layer properties such as opacity and blend mode for the whole group.
  • Apply masks to whole sets of layers rather than just one.
  • Limit effect of adjustment layers to those below them in a group rather than in the entire image.
  • Move all grouped layers in stacking order together.
  • Copy and paste (or drag and drop) entire groups of layers to new images.

By default, grouped layers are also linked (see previous item). The group link toggle button on the Layers palette (group link button 0n) shows when the layers are linked. This icon only appears when the layer group's layer name button is active. When the group is not linked, the group link toggle button displays a red "x" (group link button off).


dot 019 Copying A Layer And Keeping Data In Same Location
Usually, when you copy a layer from one image to another, the layer centers itself in the new image. This is because the bounding box of the valid (non-transparent) data in the layer is what counts, and after pasting, this is placed in the center of the image. This might not always be desirable.

To prevent PSP from centering the image, you can force a layer to paste in a way that appears to you as aligned the way it was in the original image. To accomplish this, do the following before copying the layer: using the Paint Brush tool at Opacity 1 and Size 1, left-click each corner pixel of the image/layer. Now copy and paste the image/layer.

This trick makes the bounding box of the layer data equal in size to the image and you can't see pixels of such low opacity as the ones created in the corners of the image.


dot 020 Moving A Layer
In PSP X, you can now use the arrow keys to move your layer up, down, or to the right or left. Choose the Move tool move tool, and then:
  • To move the layer one pixel at a time, press the arrow keys.
  • To move the layer 10 pixels at a time, hold down CTRL and press the arrow keys.
  • To move the layer 50 pixels at a time, hold down SHIFT and press the arrow keys.
  • To move the layer 100 pixels at a time, hold down CTRL + SHIFT and press the arrow keys.


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