PSP XI Tips & Tricks
121 - 140
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If you wish to retain the vector properties of text created using an uninstalled font and avoid this dialog, convert the text to curves before saving by choosing Objects...Convert Text to Curves (or right-click on the text, and choose Convert Text to Curves from the context menu).
Note: After you convert text to curves, it is no longer text, so you cannot change the characters or change its font or leading or do any other text edits. However, you can move or add nodes, change the angles of line segments, and perform other edits using the Pen tool, producing interesting text.
An example of such a setting is the Stroke width on the Text Tool Options palette - the spin controls are circled in red below - CTRL-clicking changes the control in tenths:
This can also be achieved using the Mouse scroll wheel - simple scrolling changes the setting in integer increments, but holding down the CTRL key while scrolling changes this particular setting in tenths of a pixel. Other spin controls have even finer settings, for example, the line Width for some tools such as the Pen tool and the Preset Shapes tool, or the controls for Transformations using the Pen tool, which allow changes in increments of hundredths.
In the first set, the first image is the source, the second image is a seamless tile made from the image using the default settings, and the third image is a seamless tile made from the image using the Mirror Tiling Method:
In the second set of images, the same seamless tiles were made from the same original, but in this case the hibiscus flower was selected before the effect was applied. By comparing this set of images with those above, you can see how the flower was protected from the blurring and fading caused by the seamless tiling effect:
For multiple images, to avoid the Close All Files dialog, hold down the SHIFT key while clicking on Windows...Close All. I have the Close All Images icon
Here's a sample - the lower right image has a Layer Blend Mode of Dissolve:
When using the Blemish Remover mode, use the Size control to make the inner circle, or replacement area, large enough to just enclose the blemish. The outer circle, or sampling area, contains the material that will be used to cover the blemish. Holding down the SHIFT key allows the inner circle to move without changing the location of the outer circle, giving you the ability to position the replacement area within the sampling area. This can give you some flexibility in choosing the material to replace the blemish.
With the Toothbrush tool, multiple clicks will increase the whitening. Increasing the Strength parameter will do the same thing.
To move and float a selection by copying it and leaving the original intact, do one of the following:
Though the online documentation states that you can also move the selection 10 pixels by holding down Shift and pressing one of the following keys: Page Up (to move up), Page Down (to move down), Home (to move left), or End (to move right), this does not work.
To move the selection marquee only, see #039 Moving the Selection Marquee.
Be sure to keep the space and the '/script' following the path to the application, and follow that by a space, and the path to the script. I've given the default location for launching PSP (in blue) - this may not match your configuration, so adjust it as needed. I've also used the path to one of my scripts (in purple) - adjust this path to reflect the path on your system to the script you want automatically executed when PSP launches.
Here's an example of a badly-fitting frame on a portrait image. On the left is the image with the frame applied (using Image...Picture Frame). On the right is the same image and frame, after applying the Cylinder - Horizontal effect, at a Strength of 30%.
I often set Guides (View...Guides) so I can see exactly how much the frame needs to be adjusted. Here is the same set of images with the Guides (shown in blue) set:
Here's one more example, this one of a badly-fitting frame on a landscape image. On the left is the image with the frame applied, and on the right is the same image and frame, after applying the Cylinder - Vertical effect, at a Strength of 21%.
Some people also get similar results adjusting frames using Effects...Distortion Effects...Punch.
And the reasons for these decimal values, you ask? The Colorize Hue runs from 0 to 255, and the H/S/L Hue runse from 0 to 360. To get the same hue in PSP 9 or X using H/S/L, set it to 360/255 times its value in PSP 8 colorize. Likewise, the PSP 8 Colorize Saturation runs from 0 to 255, but the H/S/L Saturation runs from 0 to 100. To get the same saturation in PSP 9 or X using H/S/L, set it to 100/255 times its value in PSP 8 Colorize.
To make this conversion even easier, use the ss-ColorizeConverter script listed on my PSP Scripts page.
In versions of PSP after PSP 7, everything is specified in percent based on the canvas size. A wavelength of 12 means 12% of the size of the canvas. No matter what the size of the canvas, a wavelength of 12 will be 12% of that canvas. That means that in versions after PSP 7, including PSP XI, the wavelength is proportionate to the size of the image.
There are many pre-PSP 8 tutorials which use the wave effect, and users of more current versions of PSP are usually very disappointed in the results when they try the tutorials. But there is a solution involving some simple calculations. The same effect can be obtained in PSP XI by converting pixel settings from PSP 7 into percentage settings. Special thanks to Kris Zaklika of Corel, Inc. who provided this information in one of the Corel newsgroups.
To calculate the appropriate settings, all you need are the following equations:
where:
Because versions of PSP starting with PSP 8 don't allow fractional settings for Amplitude and Wavelength, you'll have to round the results to the nearest whole number. This introduces slight variations in the results you get, but these differences are usually negligible. However, you will see that slight variations on large images will not work well in PSP 8 onward. Hopefully, future releases of PSP will allow at least one decimal place in the Amplitude and Wavelength controls of the Wave filter, but we're not there yet.
Now, I know you are blown away by the mathematical calculations required to get the same results in PSP XI as in PSP 7. Not to worry - this conversion is super-easy using the ss-WaveConverter script listed on my PSP Scripts page.
122 Using Spin Controls For Incremental Changes

123 Protecting Part of an Image When Creating a Seamless Tile
Original
Default Settings
Mirror Tiling
Original With Selection
Default Settings
Mirror Tiling
124 Using the History Palette To Save Single Script Commands
125 Closing An Image Without Saving
on my Standard Toolbar, so all I have to do is hold down the SHIFT key while clicking on that icon. Works like a charm! For more information about adding items to PSP toolbars, see #049 Customizing ToolBars and Menus.
126 Quick Way to Repeat A Command Using the Same Settings
127 Making Stripes
128 Making Quick Plaids

129 Using *.abr Brushes In PSP
130 Makeover Tool Tips
131 Moving Selections
Note: Once the selection is floating, it is no longer necessary to hold down the ALT key to move the selection. In fact, if you float the selection first (Selections...Float), it is not necessary to hold down the ALT key at all in order to copy and move a selection while leaving the original intact.
132 Moving Vector Objects
(K), and then:
133 Starting PSP XI And Running A Script Automatically
134 Accessing the Corel Paint Shop Pro Newsgroups and Forums
135 Making A Frame Fit An Image






Note: The above process works best when 'Frame inside of the image' is chosen in the Picture Frame dialog. If 'Frame outside of the image' is chosen, you may need to use the pick tool to refit the frame to the image after applying the Geometric...Cylinder effect to the image. Some cropping will probably be needed as well.
136 Getting the PSP 8 Colorize Results in PSP XI
137 Translating PSP 7 Wave Settings for PSP XI
HA8 = Horizontal Amplitude in PSP 8 and above
HW8 = Horizontal Wavelength in PSP 8 and above
VA8 = Vertical Amplitude in PSP 8 and above
VW8 = Vertical Wavelength in PSP 8 and above
HA7 = Horizontal Amplitude in PSP 7
HW7 = Horizontal Wavelength in PSP 7
VA7 = Vertical Amplitude in PSP 7
VW7 = Vertical Wavelength in PSP 7
W = Width of canvas in pixels
H - Height of canvas in pixels
138 Changing Text Materials the Easy Way
. Then change the stroke in the Foreground Material box, and/or the fill in the Background Material box. Color changes will show up in the text immediately - pattern and gradient changes will show up in the text as soon as the Material Properties dialog closes.
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