PSP X2 Tips & Tricks
061 - 080
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If you want a new cfg or Settings File, first click on the OPEN button at the bottom of the screen. The Open Presets File dialog box will open. Type in the name you want for your new Settings File in the "File Name" box - the system will append the .cfg for you - and click on the OPEN button. Then, click on the SAVE button as outline above, to save your settings.
To load a particular Sinedots Settings file you've saved, click on the OPEN button at the bottom of the screen. A list of Settings Files will appear - just double-click on your Settings File, or the one that contains the settings you want to work with. To find the individual Sinedots setting in that Settings File, click on the small arrow beside the name box at the bottom of the screen - a list of the settings in the currently open Settings File will drop down.
Any time you're not sure which Settings File is open, click the OPEN button - the Open Presets File dialog box will pop up, and the name of the currently open Settings File will appear in the "File Name" box. If that's not the one you want, browse through the list, double-clicking on the one you want.
Be sure to reset the Options to "PSP 12 compatible file" when you are done so that future files will be saved in PSP X2 format.
An alternate and easier method of saving files in PSP 7 format is to use the Animation Shop file type in the Save as type of the Save As dialog (circled in red below):
Notice that this format saves the image with a .psp extension (blue arrow above). When this method is used, there is no need to go back and reset the Save As Options to "PSP 12 compatible file", as this method does not change those options.
Note this is true of all PSP-type files, such as PSP layered images, tubes, frames, masks, brushes, shapes, etc.
In my opinion, the best way to create an animation is to create a layered image in Paint Shop Pro and open the PSP file as a multi-framed animation in Animation Shop. With the file saved as a PSP file, you can go back and make any changes, add new layers, rearrange the layers, and so on.
In order for these multilayered PSP files created in PSP X2 to work correctly in Animation Shop, the following must be true:
To configure Animation Shop to keep layers as separate frames, start Animation Shop, then choose File...Preferences...General Program Preferences, and click on the Layered Files tab. Make sure "Keep layers as separate frames" is checked. This feature causes Animation Shop to open a multilayered file and keep each layer as a separate frame. It's a very powerful feature. Also check "Preserve overall layer transparency" to retain the transparency level set for each layer.
Now, open your multilayered PSP file in Animation Shop, and click the View Animation button (or choose View...Animation). If the image checks out, you're ready to save the animation.
Animation shop does not do a very good job of saving transparent gifs - there are always some "jaggies" left around the image. There are three ways to avoid this problem and keep your animations "clean":
These fields are sticky fields, and your selections should be intact for your next animation, though you may need to change the color in the color box on the Partial Transparency tab.
To add a watermark or logo to all frames of an animation:
Then select all nodes (CTRL + A), and change the node type to Symmetric (CTRL + S).
To exit node editing, select another tool.
In this first set of images, the original shape is shown at the left. The center image shows stretching the rectangle by pulling on the right handle of the bounding box. Finally, the rightmost image shows the resulting rectangle. Notice the corners.
This same thing happens when using the rounded rectangle shape to create the rectangle directly - the corners are not evenly rounded at all:
Now let's see how to correct this situation. In the next set of images, the original shape is the same. To make the rectangle, I stretched this image, too, but in a different way:
Take a close look at those corners - isn't the result much neater?
You're not restricted to extending the rectangle in only one direction. You can make it as wide or as tall as you want. Select the side nodes first, extending the rectangle as wide as needed. Then select the bottom nodes (or the top nodes) and extend in that direction until it's the correct size, always with perfectly round corners.
Now you know how to make real rounded corners.
Starting with PSP 9, there is an alternate way to draw rounded rectangles that eliminates the problems with the corners when the rectangle is stretched. Just use the new Rectangle tool, and set the horizontal and vertical radii before you draw your rectangle (larger numbers give more roundness to the corners). Then switch to Edit mode, and drag the sides or top and bottom to enlarge the rectangle. You'll see the corners are maintained exactly the same as you stretch the object.
Here's an arc whose line style was changed to Arrowhead end:
The following diagram shows this process - the first side of the triangle is created by clicking at point A and then at point B. The second side of the triangle is created by clicking at point C. The triangle would be completed now by clicking on the Close selected open contours button on the Tool options palette.
For a detailed explanation of creating text on a path, visit my Text On A Path in PSP 9 Tutorial - works the same way in PSP X2.
Notice the small square icon that moves along the curve as you move the text (see blue arrow in following image) - this icon represents the location where the text will be dropped:
If the text is aligned left, that icon represents the left edge of the text; if the text is aligned center, that icon represents the new center of the text; and if the text is aligned right, that icon represents the right edge of the text.
Of course, if you want to move the text and the line, all you have to do is select both the text and the line, and they will still move together.
Or the Warp Brush tool
Click at the beginning of the line, and drag to create the control arms. Then click at the endpoint of the line, and drag again. The shape of the curve is determined by the length and direction of each node's control arms. For more information on creating Bezier curves, visit my Bezier Lines in PSP 9 mini-tutorial. Thought this tutorial is written for PSP 9, it will work equally well in PSP X2.
Then, when you need to get the HTML code for a color you're using in a tutorial, all you have to do is hover over the color with the Dropper tool and the hexadecimal/HTML code will display:
The HTML code for the color in the first image is #8EA791, and the code for the second image is #0B562D. If your ToolTips aren't visible, see below.
Many of the Eraser tool options help erase smoothly. I especially like the effect produced when reducing the Hardness option down near 0. This allows you to erase around the edges of an object, leaving very soft edges, almost like anti-aliasing.
In versions of PSP before PSP X, using the eraser tool on a flattened image was like painting with the paintbrush in reverse: painting with the left mouse button applied the background material, and painting with the right mouse button applied the foreground material. This was changed in PSP X, and this change continues in PSP X2 - using either button in PSP X2 immediately promotes the background layer to a raster layer, and either erases (left mouse button), or reapplies erased pixels (right mouse button). Though this change might be an unwelcome surprise to many users, it is actually "by design", as most users want to get transparency when they erase.
Shortcut: The keyboard "shortcut" to activate the Eraser tool is "X".
062 Saving Your Settings In Sinedots II
063 Saving Images in PSP 7 Format



Note: Although Animation Shop is no longer distributed with Paint Shop Pro, the option to save files in Animation Shop format - which is PSP 7 format - is still available. Animation Shop from previous versions of PSP can still be used to animate files created in PSP X2, as long as those files are saved in PSP 7-compatible format.
064 Determining Version Paint Shop Pro Image Saved In
065 Animation Tips - Using Layered Images
Note: This tip only applicable to those with previous versions of PSP, which included Animation Shop.
Note: As there is no longer any communication between Animation Shop and PSP with this release, the "Export frames to Paint Shop Pro as layered images" option has no meaning.
066 Animation Tips - Saving Images As Transparent Gifs
Note: This tip only applicable to those with previous versions of PSP, which included Animation Shop.
067 Animation Tips - Adding a Logo or Watermark to All Frames of an Animation
Note: This tip only applicable to those with previous versions of PSP, which included Animation Shop.
068 Blending "Rough" Edges
. This also works when trying to blend elements from different layers.
069 Working With Vector Objects
and selecting Edit Mode:









070 Keeping Rounded Corners Round


(V), Edit mode
.

071 Drawing An Arc
(P), and then delete one of the nodes using node edit (choose the Pen tool
(V) and select Edit Mode). To change the line style of the arc, right-click it with the Pick tool
(K), and choose Properties from the context menu to bring up the Vector Property dialog - which includes line style as one of its options.

Note: If the Ellipse tool
(Q) is used to draw the circle instead of the Preset Shape tool, the process is slightly different. After the circle is drawn, the object must first be converted to a path (right-click and choose Convert to path from the context menu) before invoking node edit.
072 Drawing A Vector Triangle
(V), Drawing Lines and Polylines mode
, and CHECK the Connect Segments check box. Then do the following:
.

073 Maintaining Aspect Ratio When Resizing Vector Images
074 Creating Text On a Curve
, select Edit Mode, and select a node on the path:
).
Note: Leading has no effect on the position of text relative to a curve. This was new in PSP 9.
), and then click on the text.
).
075 Moving Text On A Curve
(K), select only the text, and you can move it along the line without moving the line.

076 Another Way to Curve Text
:

:

077 Bezier Lines
in Draw Point to Point - Bezier Curves mode:

078 Displaying HTML Color Codes
079 Displaying Color Dropper ToolTips
080 Eraser Tool Tips
. Comes in handy when you're cleaning up an image for a tube and your mouse "slips". No need to hit the undo button and lose everything you've just done - just "unerase" those pixels back in with the right mouse button. That's right, using the Eraser tool with the right mouse button on a transparent layer reapplies any paint that was previously removed. Technically speaking, unerasing doesn't really reapply paint - it "detransparentizes" what is already there - but you get the picture. This is true even after you close an image and then reopen that image file, as long as the image is saved in a format that preserves layer information, like the PSP format or the PSD format.
Note: If you right-drag the Eraser on a layer, the paint you reapply might look somewhat different than it looked originally. The Eraser's settings for Opacity, Density, or Hardness, and the Textures mode setting can produce different effects from the original. In addition, when a file is closed, everything outside the bounding box of the opaque area is discarded, so unerasing outside this block will produce black. This can be prevented by using the trick described in tip #019 Copying A Layer And Keeping Data In Same Location which would force the bounding box to be the size of the source canvas.
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